- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
Category Archives: Phase II
The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading
Anthony Fung (2012) Problematizing Cultural Industries in China. Cultural Economies and Cultural Cities in Asia. The First International Cultural Studies Conference, Seoul, February 10.
Here are the English and Chinese versions of the Report: Hong Kong Gamer Study Report 2011 in English Hong Kong Gamer Study Report 2011 in Chinese
Case Study of Pleasant Goat and Big Big Wolf are being conducted. We visited the exhibition in Langham Place in Mongkok, Hong Kong in January 2012. Some informal interviews were done on the spot.
Researchers went to the Asian Game Show in Hong Kong on December 23-36, 2011.
With collaboration with Animation and Game Research Center of the Cultural Industry Research Office of Peking University, we conducted focus groups and in-depth interviews with senior management of game industries, game associations, and different government bodies to explore the game … Continue reading
Here is the report: HK Internet Use and Game Use Study Report in Chinese HK Internet Use and Game Use Study Report in English
A review of theories of cultural clusters will be done.
We interviewed personnel of different positions in the game industries in Beijing and Shanghai since Fall 2010. The interview covered management level, planners, programmers, guild, marketers and distributors. We also explored some creative clusters in Beijing. This research process would … Continue reading
We have been interviewing people and conducting observations in cultural clusters in China since November 2010.