Category Archives: Research Articles

Media Globalization and Games

Anthony Fung (2011) Media Globalization in China Today. Roundtable: The (Re)globalization of China. Joint Conference of the Association for Asian Studies and International Convention of Asia Scholars, Honolulu, Hawaii, March 31-April 3

Posted in Anthony Fung, Brian Yeung, Research Articles | Tagged , | Leave a comment

Social Media, Animation and Market in China

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. Workshop on Social Media and Cross-border Cultural Transmissions: Technologies, Policies, Industries, the Asia Research Institute, 21-22 June.

Posted in Anthony Fung, Ben Chen, Research Articles | Tagged , , , | Leave a comment

Popular Culture as Cultural Industries

Anthony Fung (2013) Popular Culture as Cultural Industries: Contradictions and Dilemma in China. The 63rd International Communication Convention, London, June 17-21.

Posted in Anthony Fung, Ben Chen, Research Articles | Tagged , | Leave a comment

Cultural Policy, Chinese National Identities and Globalization

Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.

Posted in Anthony Fung, Brian Yeung, Research Articles | Tagged , , , | Leave a comment

Tight Control and Free Market Characteristics of China’s Game Industry

Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4

Posted in Anthony Fung, Ben Chen, Research Articles | Tagged , | Leave a comment

Commercialization of Online Gaming in China

Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250

Posted in Anthony Fung, Chengting Mao, Peichi Chung, Research Articles | Tagged , , , | Leave a comment

Online Games and Chinese National Identities

Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.

Posted in Anthony Fung, Brian Yeung, Research Articles | Tagged , , , | Leave a comment

Animation Industry in China: the case of Pleasant Goad and Grey Wolf

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.

Posted in Anthony Fung, Ben Chen, Research Articles | Tagged , , , , | Leave a comment

Youth and Online Gaming in Hong Kong

Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)

Posted in Anthony Fung, Brian Yeung, Research Articles | Tagged , , | Leave a comment

Shanzhai Culture

Zhang Lin and Anthony Fung (2013) The Myth of ‘Shanzhai’ Culture and the Paradox of Digital Democracy in China, Inter-Asia Cultural Studies 24(3): 401-416

Posted in Anthony Fung, Research Articles, Zhang Lin | Tagged , , , | Leave a comment