Tag Archives: China

Cultural Industries, Fandom and Identities

Anthony Fung (2012) Chinese Identities and Cultural Hero: A Study of Fandom of Andy Lau in China, International Cultural Studies Conference, Crossroads 2012, Paris, France July 2-6.

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Soft Power of Online Games in China

Anthony Fung (2013) The Chinese are coming: the soft power of online games “made-in-China.” Asian Creative Transformation. http://www.creativetransformations.asia/2013/03/the-chinese-are-coming-the-soft-power-of-online-games-made-in-china/.

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Social Media, Animation and Market in China

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. Workshop on Social Media and Cross-border Cultural Transmissions: Technologies, Policies, Industries, the Asia Research Institute, 21-22 June.

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Cultural Policy, Chinese National Identities and Globalization

Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.

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Contradictions and Tension of Cultural Policy in China

Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.

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Tight Control and Free Market Characteristics of China’s Game Industry

Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4

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Commercialization of Online Gaming in China

Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250

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Online Games and Chinese National Identities

Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.

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Animation Industry in China: the case of Pleasant Goad and Grey Wolf

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.

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Shanzhai Culture

Zhang Lin and Anthony Fung (2013) The Myth of ‘Shanzhai’ Culture and the Paradox of Digital Democracy in China, Inter-Asia Cultural Studies 24(3): 401-416

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