- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
Tag Archives: Clusters
The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014
To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading
Anthony Fung (2013) China’s Cultural/ Creative Clusters. 2013 Culture, Innovation and Technology Forum, Shenzhen, China, November 24.
Anthony Fung (2013) China’s Cultural Clusters: Development and Models, The 7th International Conference on Intercultural Communication, Wuhan University, November 15-17.
Anthony Fung and John Erni (2013) Cultural Clusters and Cultural Industries in China. , Inter-Asia Cultural Studies 14(4): 644-656.
The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading
A review of theories of cultural clusters will be done.
We have been interviewing people and conducting observations in cultural clusters in China since November 2010.
Anthony Fung (2011) Virtual Power and Cultural Globalization: A Case Study of China’s Online Game Industries. Paper presented in the Intra-Region Popular Cultural Flows: Towards an Asian Identity. New Zealand Asia Institute, The University of Auckland and Centre for Security … Continue reading
Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US
This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading