Tag Archives: Clusters

Mapping Hong Kong Game Industries Report 2014

The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014

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China Game Industry Development Report 2014

To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading

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Cultural Clusters in China

Anthony Fung (2013) China’s Cultural/ Creative Clusters. 2013 Culture, Innovation and Technology Forum, Shenzhen, China, November 24.

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Cultural Clusters Development and Possible Models in China

Anthony Fung (2013) China’s Cultural Clusters: Development and Models, The 7th International Conference on Intercultural Communication, Wuhan University, November 15-17.

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Cultural Clusters and Cultural Industries in China

Anthony Fung and John Erni (2013) Cultural Clusters and Cultural Industries in China. , Inter-Asia Cultural Studies 14(4): 644-656.

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Report on Chinese Game Industries

The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading

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Theorizing Cultural Clusters

A review of theories of cultural clusters will be done.

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Interviews and Observations of Cultural Clusters in China

We have been interviewing people and conducting observations in cultural clusters in China since November 2010.

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Virtual Power and Cultural Globalization

Anthony Fung (2011) Virtual Power and Cultural Globalization: A Case Study of China’s Online Game Industries. Paper presented in the Intra-Region Popular Cultural Flows: Towards an Asian Identity. New Zealand Asia Institute, The University of Auckland and Centre for Security … Continue reading

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Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US

This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading

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