Tag Archives: Gamer

China Game Industry Development Report 2014

To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading

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Game Addiction in Hong Kong

Anthony Fung (2013) A Study of Game Addiction in Hong Kong. Annual Conference, Chinese Communication Association, Taiwan, July 12-14

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Youth and Online Gaming in Hong Kong

Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)

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Survey in Shanghai on Gamers

This is a collobarative project collaborates between CUHK and Fudan Univeristy to investigate the effects of gamers and their values in Shanghai. It will be a face-to-face survey with representative sampling. The study was conducted in Shanghai in early 2014.

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Report on Chinese Game Industries

The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading

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Hong Kong Gamer Study Report 2011

Here are the English and Chinese versions of the Report: Hong Kong Gamer Study Report 2011 in English Hong Kong Gamer Study Report 2011 in Chinese

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Case Study of Pleasant Goat and Big Big Wolf

Case Study of Pleasant Goat and Big Big Wolf are being conducted. We visited the exhibition in Langham Place in Mongkok, Hong Kong in January 2012. Some informal interviews were done on the spot.

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Asia Game Show 2011

Researchers went to the Asian Game Show in Hong Kong on December 23-36, 2011.

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Online Gamers’ Rights and Policy

This is a study to investigate the relationship among gamers, game companies and government on the aspect on game rights.

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Hong Kong Gamers Study in Cybercafes 2011

Survey of gamers are conducted in two main cybercafes chains in Hong Kong, I-One and Sunshine. The study was complete in June 2011. We would like express our gratitude to the two cybercafes.

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