- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
Tag Archives: Policy
The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014
To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading
Our international team members have done extensive fieldwork in different parts of the world and compiled the following Game Industry Report for Government and Game Companies. They include: China Game Industry Report 2013 Japanese Game Industry Report 2013 Southeast Asian Game Report 2014 European Game Industry Report … Continue reading
Anthony Fung (2013) Online Game and Chinese National Identities. Cultural Policies in East Asia: Present and Future. Graduate School of Public Policy and Industry, Sookmyung Women’s University, Seoul, 5 January.
Anthony Fung (2014) A Review on China’s Cultural Policy (in Chinese). The International Conference on Creative Industries and Cultural Economics. Graduate Institute of Creative Industries, Shih Chien University, March 19-21.
Anthony Fung (2014) Cultural Policy in China: A Critical Reflection on State-driven Cultural Policy. Cultural Industries and Cultural Flows in East Asia: The Emergence of an Asian Regional Culture. The Center for the Study of the Creative Economy, Doshisha University … Continue reading
Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.
Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.
Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.