Abstract

Ms Lara ARNASON China’ s (new) Media Ethic: Negotiating policy and practice in China’s online games regulation
Dr. John BANKS Innovation in the Australian Interactive Entertainment Industry: The Halfbrick Story
Prof. Richard A. BARTLE The Decline of MMOs
Prof. Lai Chi CHEN Media globalization in Cultural Industries on 21st century: A case study of Taiwan’s online gaming industry
Prof. Matthew M.T. CHEW The Online Games Industry in China, 1995-2013: A Critical Cultural Perspective
Prof. Peichi CHUNG Revisiting Creative Industry Models for Game Industry Development in Southeast Asia
Prof. Nick COULDRY After “The Media”? Reflections On The Future Social Legitimacy Of Media Institutions
Dr. Mirko ERNKVIST The role of dual institutional- and technological entrepreneurship in the formation of the Japanese social game industry
Prof. Anthony Y.H. FUNG  Creative industry and Cultural Policy in Asia Reconsidere
Prof. Larissa HJORTH The Place of the Mobile: Emplaced cartographies, camera phone ethnographies and locative media games
Prof. Koichi IWABUCHI

Whoever speaks of administration speaks of national branding…Creative industries and Japanese cultural policy 

Prof. Michael KEANE Before the Goldrush: Creativity without Industry in China
Prof. Jeroen de KLOET In policy we trust: A survey of the European game industry
Dutch Design – The political economy of the Dutch games industry
Prof. Ho Lin LIN Online Game Worlds as a Virtual Co-presence across National Borders
 Dr. David B. NIEBORG In policy we trust: A survey of the European game industry
Dutch Design – The political economy of the Dutch games industry
Prof. Jason POTTS The Alchian-Allen Theorem and the Evolution of New Media Industries
Prof. Clement Y.K. SO Crossing Media Boundaries: New Delivery Modes for Journalism in Hong Kong
Prof. Chuen Tsai SUN Online Game Worlds as a Virtual Co-presence across National Borders
Mr. Darryl P. WOODFORD Governance Challenges in the Global Games Industry
Dr. Elaine J. ZHAO Beyond the Game of Cat and Mouse: Challenges of Discoverability and Piracy in Mobile Gaming Market