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Author Archives: admin
Commercialization of Online Gaming in China
Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250
Posted in Anthony Fung, Chengting Mao, Peichi Chung, Research Articles
Tagged China, commercialization, Industry, Markets
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Online Games and Chinese National Identities
Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged China, Games, Identity, Policy
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Animation Industry in China: the case of Pleasant Goad and Grey Wolf
Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged animation, China, Industry, Markets, social media
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Youth and Online Gaming in Hong Kong
Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged Gamer, Hong Kong, Youth
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Shanzhai Culture
Zhang Lin and Anthony Fung (2013) The Myth of ‘Shanzhai’ Culture and the Paradox of Digital Democracy in China, Inter-Asia Cultural Studies 24(3): 401-416
Posted in Anthony Fung, Research Articles, Zhang Lin
Tagged China, Democracy, Shanzhai, Virtual Property
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Cultural Clusters and Cultural Industries in China
Anthony Fung and John Erni (2013) Cultural Clusters and Cultural Industries in China. , Inter-Asia Cultural Studies 14(4): 644-656.
Posted in Anthony Fung, John Erni, Research Articles
Tagged China, Clusters, Industry, Policy
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Game Labor and Guild of Online Gaming in China
Lin Zhang and Anthony Fung (2014) Working as playing? consumer labor and the guild of online gaming in China. New Media and Society 16(1): 38-54
Posted in Anthony Fung, Research Articles, Zhang Lin
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The Southeast Asian Game Industry Report
The Southeast Asia Game Industry Report was written after fieldwork and data collection. For information about the report, please contact the PI for information. Here is the Report: Southeast Asian Game Report 2014
The International Conference on New Directions in the Development of Creative & Media Industries
The International Conference on New Directions in the Development of Creative & Media Industries was hosted in the School of Journalism and Communication at the Chinese University of Hong Kong on June 7-8, 2013. Anthony Fung and Matthew Chew are … Continue reading
Posted in Anthony Fung, Matthew Chew, Phase V, Phase VI, Uncategorized
Tagged Comparative Study, conference, Industry, Markets, Policy
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Survey in Shanghai on Gamers
This is a collobarative project collaborates between CUHK and Fudan Univeristy to investigate the effects of gamers and their values in Shanghai. It will be a face-to-face survey with representative sampling. The study was conducted in Shanghai in early 2014.
Posted in Anthony Fung, Matthew Chew, Phase III
Tagged Fudan University, Gamer, Survey
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