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Category Archives: Research Assistants/ Researchers
China Game Industry Development Report 2014
To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading
Posted in Anthony Fung, Iris Guan, Matthew Chew, Research Reports
Tagged China, Clusters, Gamer, Games, Industry, Markets, Policy
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Global Game Industries Reports
Our international team members have done extensive fieldwork in different parts of the world and compiled the following Game Industry Report for Government and Game Companies. They include: China Game Industry Report 2013 Japanese Game Industry Report 2013 Southeast Asian Game Report 2014 European Game Industry Report … Continue reading
Posted in Anthony Fung, Chengting Mao, Darryl Woodford, David Nieborg, Elaine Zhao, Jeroen de Kloet, John Banks, Michael Keane, Mirko Ernkvist, Peichi Chung, Research Reports
Tagged Australia, China, Comparative Study, East Asia, Europe, Export, Globalization, Industry, Interview, Labor, Localization, Markets, North America, Policy, SE Asia, The Netherlands, UK, US
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Online Games, Identities, Cultural Policies in East Asia
Anthony Fung (2013) Online Game and Chinese National Identities. Cultural Policies in East Asia: Present and Future. Graduate School of Public Policy and Industry, Sookmyung Women’s University, Seoul, 5 January.
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged East Asia, Games, Identity, Japan, Korea, Policy
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Game Industries in China: Contradictions and Globalization
Anthony Fung (2012) Creative Industries in China: Contradictions and Globalization. Creative Industries in East and Southeast Asia, Japan Foundation and Birkbeck College, London, July 29-30.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged China, Games, Globalization, Industry
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Cultural Clusters in China
Anthony Fung (2013) China’s Cultural/ Creative Clusters. 2013 Culture, Innovation and Technology Forum, Shenzhen, China, November 24.
Cultural Clusters Development and Possible Models in China
Anthony Fung (2013) China’s Cultural Clusters: Development and Models, The 7th International Conference on Intercultural Communication, Wuhan University, November 15-17.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged China, Clusters, Comparative Study
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Game Industry and Market in China
Anthony Fung (2013) China’s Game Industry and Market. Creative Economy Workshop: Globalization and Emergence of New Cultural Worlds. The Center for the Study of the Creative Economy, Doshisha University Kyoto, December 15-16.
China’s Cultural Policy Review
Anthony Fung (2014) A Review on China’s Cultural Policy (in Chinese). The International Conference on Creative Industries and Cultural Economics. Graduate Institute of Creative Industries, Shih Chien University, March 19-21.
State-driven Cultural Policy in China
Anthony Fung (2014) Cultural Policy in China: A Critical Reflection on State-driven Cultural Policy. Cultural Industries and Cultural Flows in East Asia: The Emergence of an Asian Regional Culture. The Center for the Study of the Creative Economy, Doshisha University … Continue reading
Soft Power of Online Games in China
Anthony Fung (2013) The Chinese are coming: the soft power of online games “made-in-China.” Asian Creative Transformation. http://www.creativetransformations.asia/2013/03/the-chinese-are-coming-the-soft-power-of-online-games-made-in-china/.
Posted in Anthony Fung, Brian Yeung, Michael Keane, Research Articles
Tagged China, Export, Games, Globalization, Soft Power
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