Tag Archives: Industry

Mapping Hong Kong Game Industries Report 2014

The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014

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China Game Industry Development Report 2014

To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading

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Global Game Industries Reports

Our international team members have done extensive fieldwork in different parts of the world and compiled the following Game Industry Report for Government and Game Companies. They include: China Game Industry Report 2013 Japanese Game Industry Report 2013 Southeast Asian Game Report 2014 European Game Industry Report … Continue reading

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Game Industries in China: Contradictions and Globalization

Anthony Fung (2012) Creative Industries in China: Contradictions and Globalization. Creative Industries in East and Southeast Asia, Japan Foundation and Birkbeck College, London, July 29-30.

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Game Industry and Market in China

Anthony Fung (2013) China’s Game Industry and Market. Creative Economy Workshop: Globalization and Emergence of New Cultural Worlds. The Center for the Study of the Creative Economy, Doshisha University Kyoto, December 15-16.

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Popular Culture as Cultural Industries

Anthony Fung (2013) Popular Culture as Cultural Industries: Contradictions and Dilemma in China. The 63rd International Communication Convention, London, June 17-21.

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Contradictions and Tension of Cultural Policy in China

Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.

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Tight Control and Free Market Characteristics of China’s Game Industry

Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4

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Commercialization of Online Gaming in China

Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250

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Animation Industry in China: the case of Pleasant Goad and Grey Wolf

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.

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