-
Recent Posts
Menu
- About
- Publications
- Timeline
- People
- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
- Calendar
- Events
- Contact
Login
Tag Archives: Industry
Mapping Hong Kong Game Industries Report 2014
The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014
Posted in Anthony Fung, Research Reports
Tagged China, Clusters, Comparative Study, Games, Industry, Policy, Survey
Leave a comment
China Game Industry Development Report 2014
To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading
Posted in Anthony Fung, Iris Guan, Matthew Chew, Research Reports
Tagged China, Clusters, Gamer, Games, Industry, Markets, Policy
Leave a comment
Global Game Industries Reports
Our international team members have done extensive fieldwork in different parts of the world and compiled the following Game Industry Report for Government and Game Companies. They include: China Game Industry Report 2013 Japanese Game Industry Report 2013 Southeast Asian Game Report 2014 European Game Industry Report … Continue reading
Posted in Anthony Fung, Chengting Mao, Darryl Woodford, David Nieborg, Elaine Zhao, Jeroen de Kloet, John Banks, Michael Keane, Mirko Ernkvist, Peichi Chung, Research Reports
Tagged Australia, China, Comparative Study, East Asia, Europe, Export, Globalization, Industry, Interview, Labor, Localization, Markets, North America, Policy, SE Asia, The Netherlands, UK, US
Leave a comment
Game Industries in China: Contradictions and Globalization
Anthony Fung (2012) Creative Industries in China: Contradictions and Globalization. Creative Industries in East and Southeast Asia, Japan Foundation and Birkbeck College, London, July 29-30.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged China, Games, Globalization, Industry
Leave a comment
Game Industry and Market in China
Anthony Fung (2013) China’s Game Industry and Market. Creative Economy Workshop: Globalization and Emergence of New Cultural Worlds. The Center for the Study of the Creative Economy, Doshisha University Kyoto, December 15-16.
Popular Culture as Cultural Industries
Anthony Fung (2013) Popular Culture as Cultural Industries: Contradictions and Dilemma in China. The 63rd International Communication Convention, London, June 17-21.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged Industry, Popular Culture
Leave a comment
Contradictions and Tension of Cultural Policy in China
Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.
Tight Control and Free Market Characteristics of China’s Game Industry
Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4
Commercialization of Online Gaming in China
Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250
Posted in Anthony Fung, Chengting Mao, Peichi Chung, Research Articles
Tagged China, commercialization, Industry, Markets
Leave a comment
Animation Industry in China: the case of Pleasant Goad and Grey Wolf
Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged animation, China, Industry, Markets, social media
Leave a comment