Tag Archives: Survey

Mapping Hong Kong Game Industries Report 2014

The entire project is finished. A policy report with 9 chapters are compiled with data, analysis and recommendations. At this moment, the report is for internal use only. Mapping the Hong Kong Game Industries Report 2014

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Survey in Shanghai on Gamers

This is a collobarative project collaborates between CUHK and Fudan Univeristy to investigate the effects of gamers and their values in Shanghai. It will be a face-to-face survey with representative sampling. The study was conducted in Shanghai in early 2014.

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Hong Kong Gamer Study Report 2011

Here are the English and Chinese versions of the Report: Hong Kong Gamer Study Report 2011 in English Hong Kong Gamer Study Report 2011 in Chinese

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Hong Kong Gamers Study in Cybercafes 2011

Survey of gamers are conducted in two main cybercafes chains in Hong Kong, I-One and Sunshine. The study was complete in June 2011. We would like express our gratitude to the two cybercafes.

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Hong Kong and Macau Online Game Industry Survey 2010

Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways in March -May 2011. The researchers would like to express our deepest gratitude to … Continue reading

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Hong Kong Internet and Game Use Survey 2011

We completed a representative telephone survey of 800 subjects in Hong Kong. We are compiling the report. Here is the draft report,

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Phase III: Data Collection on gamers, game contents, and game consumption in HK and China

Part A. A survey will be conducted in HK on consumers of games. The sample will target game-playing individuals aged between 14 and 45. We will not focus exclusively on youths because, contrary to popular misconceptions, games are a mainstream … Continue reading

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Phase II: Data collection on the game industries in HK and China

Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading

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