Category Archives: Research Articles

Game Addiction in Hong Kong

Anthony Fung (2013) A Study of Game Addiction in Hong Kong. Annual Conference, Chinese Communication Association, Taiwan, July 12-14

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Online Games, Identities, Cultural Policies in East Asia

Anthony Fung (2013) Online Game and Chinese National Identities. Cultural Policies in East Asia: Present and Future. Graduate School of Public Policy and Industry, Sookmyung Women’s University, Seoul, 5 January.

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Game Industries in China: Contradictions and Globalization

Anthony Fung (2012) Creative Industries in China: Contradictions and Globalization. Creative Industries in East and Southeast Asia, Japan Foundation and Birkbeck College, London, July 29-30.

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Cultural Clusters in China

Anthony Fung (2013) China’s Cultural/ Creative Clusters. 2013 Culture, Innovation and Technology Forum, Shenzhen, China, November 24.

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Cultural Clusters Development and Possible Models in China

Anthony Fung (2013) China’s Cultural Clusters: Development and Models, The 7th International Conference on Intercultural Communication, Wuhan University, November 15-17.

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Game Industry and Market in China

Anthony Fung (2013) China’s Game Industry and Market. Creative Economy Workshop: Globalization and Emergence of New Cultural Worlds. The Center for the Study of the Creative Economy, Doshisha University Kyoto, December 15-16.

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Creative Labor: A Comparative Framework

Anthony Fung (2014) Redefining Creative Labor: A Comparative Framework. Precarious Creativity: Global Media, Local Labor, A Mellicamp Global Studies Conference by the Carsey-Wolf Center’s Media Industries Project, April 24-25.

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State-driven Cultural Policy in China

Anthony Fung (2014) Cultural Policy in China: A Critical Reflection on State-driven Cultural Policy. Cultural Industries and Cultural Flows in East Asia: The Emergence of an Asian Regional Culture. The Center for the Study of the Creative Economy, Doshisha University … Continue reading

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Cultural Industries, Fandom and Identities

Anthony Fung (2012) Chinese Identities and Cultural Hero: A Study of Fandom of Andy Lau in China, International Cultural Studies Conference, Crossroads 2012, Paris, France July 2-6.

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Soft Power of Online Games in China

Anthony Fung (2013) The Chinese are coming: the soft power of online games “made-in-China.” Asian Creative Transformation. http://www.creativetransformations.asia/2013/03/the-chinese-are-coming-the-soft-power-of-online-games-made-in-china/.

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