-
Recent Posts
Menu
- About
- Publications
- Timeline
- People
- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
- Calendar
- Events
- Contact
Login
Tag Archives: Markets
China Game Industry Development Report 2014
To faciliate the compilation of the final recommendation report, we collect more updated market data of China’s Game Industry. Because the report is for citation in the final report, it is for internal circulation only. Please do not quote. China … Continue reading
Posted in Anthony Fung, Iris Guan, Matthew Chew, Research Reports
Tagged China, Clusters, Gamer, Games, Industry, Markets, Policy
Leave a comment
Global Game Industries Reports
Our international team members have done extensive fieldwork in different parts of the world and compiled the following Game Industry Report for Government and Game Companies. They include: China Game Industry Report 2013 Japanese Game Industry Report 2013 Southeast Asian Game Report 2014 European Game Industry Report … Continue reading
Posted in Anthony Fung, Chengting Mao, Darryl Woodford, David Nieborg, Elaine Zhao, Jeroen de Kloet, John Banks, Michael Keane, Mirko Ernkvist, Peichi Chung, Research Reports
Tagged Australia, China, Comparative Study, East Asia, Europe, Export, Globalization, Industry, Interview, Labor, Localization, Markets, North America, Policy, SE Asia, The Netherlands, UK, US
Leave a comment
Game Industry and Market in China
Anthony Fung (2013) China’s Game Industry and Market. Creative Economy Workshop: Globalization and Emergence of New Cultural Worlds. The Center for the Study of the Creative Economy, Doshisha University Kyoto, December 15-16.
Commercialization of Online Gaming in China
Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250
Posted in Anthony Fung, Chengting Mao, Peichi Chung, Research Articles
Tagged China, commercialization, Industry, Markets
Leave a comment
Animation Industry in China: the case of Pleasant Goad and Grey Wolf
Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged animation, China, Industry, Markets, social media
Leave a comment
The International Conference on New Directions in the Development of Creative & Media Industries
The International Conference on New Directions in the Development of Creative & Media Industries was hosted in the School of Journalism and Communication at the Chinese University of Hong Kong on June 7-8, 2013. Anthony Fung and Matthew Chew are … Continue reading
Posted in Anthony Fung, Matthew Chew, Phase V, Phase VI, Uncategorized
Tagged Comparative Study, conference, Industry, Markets, Policy
Leave a comment
The Australian and North American Game Industry Report
The Australian and North American Game Industry Report was written after fieldwork and data collection for internal use only (Appendix 3 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: … Continue reading
Posted in Darryl Woodford, Elaine Zhao, John Banks, Michael Keane, Phase IV, Phase V, Publications, Research Reports
Tagged Australia, Canada, Comparative Study, Industry, Markets, North America, Policy, US
Leave a comment
The European Game Industry Report
The European Game Industry Report was written after the fieldwork in Europe for internal use only (Appendix 3 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: The European Game … Continue reading
Posted in David Nieborg, Jeroen de Kloet, Phase IV, Phase V, Publications, Research Reports
Tagged Comparative Study, Europe, Industry, Markets, Policy, The Netherlands, UK
Leave a comment
The Japanese Game Industry Report
The Japanese Game Industry Report is written after fieldwork in Japan for internal use only. (Appendix 2 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: The Japanese Game Industry … Continue reading
Posted in Mirko Ernkvist, Phase IV, Phase V, Publications, Research Reports, Uncategorized
Tagged Comparative Study, Industry, Interview, Japan, Markets, Policy
Leave a comment
Report on Chinese Game Industries
The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading
Posted in Anthony Fung, Matthew Chew, Phase II, Publications, Research Reports
Tagged China, Clusters, Focus Group, Gamer, Industry, Interview, Markets, Peking University, Policy
Leave a comment