Category Archives: Brian Yeung

Online Games, Identities, Cultural Policies in East Asia

Anthony Fung (2013) Online Game and Chinese National Identities. Cultural Policies in East Asia: Present and Future. Graduate School of Public Policy and Industry, Sookmyung Women’s University, Seoul, 5 January.

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Soft Power of Online Games in China

Anthony Fung (2013) The Chinese are coming: the soft power of online games “made-in-China.” Asian Creative Transformation. http://www.creativetransformations.asia/2013/03/the-chinese-are-coming-the-soft-power-of-online-games-made-in-china/.

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Media Globalization and Games

Anthony Fung (2011) Media Globalization in China Today. Roundtable: The (Re)globalization of China. Joint Conference of the Association for Asian Studies and International Convention of Asia Scholars, Honolulu, Hawaii, March 31-April 3

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Cultural Policy, Chinese National Identities and Globalization

Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.

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Contradictions and Tension of Cultural Policy in China

Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.

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Online Games and Chinese National Identities

Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.

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Youth and Online Gaming in Hong Kong

Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)

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Hong Kong and Macau Online Game Industry Survey 2010

Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways in March -May 2011. The researchers would like to express our deepest gratitude to … Continue reading

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Hong Kong Internet and Game Use Survey 2011

We completed a representative telephone survey of 800 subjects in Hong Kong. We are compiling the report. Here is the draft report,

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Hong Kong and Macau Online Game Industry Report 2010

Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways. We interviewed key people in the business and it is by far the most … Continue reading

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