Category Archives: Publications

State-driven Cultural Policy in China

Anthony Fung (2014) Cultural Policy in China: A Critical Reflection on State-driven Cultural Policy. Cultural Industries and Cultural Flows in East Asia: The Emergence of an Asian Regional Culture. The Center for the Study of the Creative Economy, Doshisha University … Continue reading

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Cultural Industries, Fandom and Identities

Anthony Fung (2012) Chinese Identities and Cultural Hero: A Study of Fandom of Andy Lau in China, International Cultural Studies Conference, Crossroads 2012, Paris, France July 2-6.

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Soft Power of Online Games in China

Anthony Fung (2013) The Chinese are coming: the soft power of online games “made-in-China.” Asian Creative Transformation. http://www.creativetransformations.asia/2013/03/the-chinese-are-coming-the-soft-power-of-online-games-made-in-china/.

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Media Globalization and Games

Anthony Fung (2011) Media Globalization in China Today. Roundtable: The (Re)globalization of China. Joint Conference of the Association for Asian Studies and International Convention of Asia Scholars, Honolulu, Hawaii, March 31-April 3

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Social Media, Animation and Market in China

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. Workshop on Social Media and Cross-border Cultural Transmissions: Technologies, Policies, Industries, the Asia Research Institute, 21-22 June.

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Popular Culture as Cultural Industries

Anthony Fung (2013) Popular Culture as Cultural Industries: Contradictions and Dilemma in China. The 63rd International Communication Convention, London, June 17-21.

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Cultural Policy, Chinese National Identities and Globalization

Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.

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Tight Control and Free Market Characteristics of China’s Game Industry

Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4

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Commercialization of Online Gaming in China

Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250

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Online Games and Chinese National Identities

Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.

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