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Category Archives: Research Assistants/ Researchers
Media Globalization and Games
Anthony Fung (2011) Media Globalization in China Today. Roundtable: The (Re)globalization of China. Joint Conference of the Association for Asian Studies and International Convention of Asia Scholars, Honolulu, Hawaii, March 31-April 3
Social Media, Animation and Market in China
Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. Workshop on Social Media and Cross-border Cultural Transmissions: Technologies, Policies, Industries, the Asia Research Institute, 21-22 June.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged animation, China, Policy, social media
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Popular Culture as Cultural Industries
Anthony Fung (2013) Popular Culture as Cultural Industries: Contradictions and Dilemma in China. The 63rd International Communication Convention, London, June 17-21.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged Industry, Popular Culture
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Cultural Policy, Chinese National Identities and Globalization
Anthony Fung (2013) Cultural Policy, Chinese National Identities and Globalization. International Communication Association Preconference: Global Communication and National Policies: The Return of the State? The International Communication Convention Preconference, London, June 16.
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged China, Globalization, Identity, Policy
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Contradictions and Tension of Cultural Policy in China
Anthony Fung (2013) Strategizing Creative Industries in China: Contradictions and Tension of Cultural Policy in China. The Idea of Creative City: The Urban Policy Debate, Cracow, Poland, October 17-18.
Tight Control and Free Market Characteristics of China’s Game Industry
Anthony Fung (2014) Tight Control, Free Market: The Study of China’s Game Industry. International Cultural Studies Conference, Crossroads 2014, Tampere, Finland, July 2-4
Commercialization of Online Gaming in China
Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250
Posted in Anthony Fung, Chengting Mao, Peichi Chung, Research Articles
Tagged China, commercialization, Industry, Markets
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Online Games and Chinese National Identities
Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged China, Games, Identity, Policy
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Animation Industry in China: the case of Pleasant Goad and Grey Wolf
Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.
Posted in Anthony Fung, Ben Chen, Research Articles
Tagged animation, China, Industry, Markets, social media
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Youth and Online Gaming in Hong Kong
Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)
Posted in Anthony Fung, Brian Yeung, Research Articles
Tagged Gamer, Hong Kong, Youth
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