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Category Archives: Phase II
Virtual Power and Cultural Globalization
Anthony Fung (2011) Virtual Power and Cultural Globalization: A Case Study of China’s Online Game Industries. Paper presented in the Intra-Region Popular Cultural Flows: Towards an Asian Identity. New Zealand Asia Institute, The University of Auckland and Centre for Security … Continue reading
Hong Kong and Macau Online Game Industry Survey 2010
Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways in March -May 2011. The researchers would like to express our deepest gratitude to … Continue reading
Hong Kong and Macau Online Game Industry Report 2010
Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways. We interviewed key people in the business and it is by far the most … Continue reading
Phase II: Data collection on the game industries in HK and China
Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading
Cultural Clusters and Games Industries in China
Anthony Fung and John Erni (2010) Cultural Clusters and Game Industries in China. Paper presented in the Asian Culture Industries, CDIASIA Research Programme, Centre for the Study of Culture and Society, Bangalore, India, December 21-22.