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Category Archives: People
Hong Kong Internet and Game Use Report 2011
Here is the report: HK Internet Use and Game Use Study Report in Chinese HK Internet Use and Game Use Study Report in English
Theorizing Cultural Clusters
A review of theories of cultural clusters will be done.
Study of China Game Export and Globalization
This is a study of game export strategies of China and its implication for globalization. The study also bears significant implication for HK game exports.
Online Gamers’ Rights and Policy
This is a study to investigate the relationship among gamers, game companies and government on the aspect on game rights.
Mirko Ernkvist
Mirko Ernkvist has widely published on game industries, in particular about China and Asia. Currently he is a visiting scholar at University of Tokyo studying Japan’s game industry.
Posted in Mirko Ernkvist
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John Banks
John Banks is also a researcher in the same Centre. He is basically a game researcher about video and online gaming and game industries in the US with cutting edge projects on emerging co-creative relations, user-led innovation and online social … Continue reading
Posted in John Banks
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Interviews with Game Industries in China
We interviewed personnel of different positions in the game industries in Beijing and Shanghai since Fall 2010. The interview covered management level, planners, programmers, guild, marketers and distributors. We also explored some creative clusters in Beijing. This research process would … Continue reading
Posted in Anthony Fung, Iris Guan, Matthew Chew, Phase II, Zhang Lin
Tagged Industry, Interview
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Interviews and Observations of Cultural Clusters in China
We have been interviewing people and conducting observations in cultural clusters in China since November 2010.
Posted in Anthony Fung, Iris Guan, Matthew Chew, Michael Keane, Phase II
Tagged Clusters, Interview
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Hong Kong Gamers Study in Cybercafes 2011
Survey of gamers are conducted in two main cybercafes chains in Hong Kong, I-One and Sunshine. The study was complete in June 2011. We would like express our gratitude to the two cybercafes.
Virtual Power and Cultural Globalization
Anthony Fung (2011) Virtual Power and Cultural Globalization: A Case Study of China’s Online Game Industries. Paper presented in the Intra-Region Popular Cultural Flows: Towards an Asian Identity. New Zealand Asia Institute, The University of Auckland and Centre for Security … Continue reading