Category Archives: People

Hong Kong and Macau Online Game Industry Survey 2010

Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways in March -May 2011. The researchers would like to express our deepest gratitude to … Continue reading

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Chengting Mao

Chengting Mao is a Ph.D. candidate in the Communications and new media programme at the National University of Singapore. She works for Prof Chung Peichi on the research projects of game industries in China and Southeast Asia. She is interested … Continue reading

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Hong Kong Internet and Game Use Survey 2011

We completed a representative telephone survey of 800 subjects in Hong Kong. We are compiling the report. Here is the draft report,

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Hong Kong and Macau Online Game Industry Report 2010

Thanks to Hong Kong Game Industry Assoication (HKGIA), our Project conducted an industry survey of the online game industry, including game companies, distributors and payment gateways. We interviewed key people in the business and it is by far the most … Continue reading

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Phase VI: Continual release of data/ writing-up of academic papers/ report

The PI and Co-Is will arrange early release of data and policy report (after the first year of data collection). Toward the end of the study, we will also write up our findings in the form of academic journal articles … Continue reading

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Phase V: Comparative analysis of data on game industries and markets

In the third year of this project, we will organize an international conference to share the data and findings with members of our project’s research team and a number of invited scholars in games studies and creative industries fields. This … Continue reading

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Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US

This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading

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Phase III: Data Collection on gamers, game contents, and game consumption in HK and China

Part A. A survey will be conducted in HK on consumers of games. The sample will target game-playing individuals aged between 14 and 45. We will not focus exclusively on youths because, contrary to popular misconceptions, games are a mainstream … Continue reading

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Phase II: Data collection on the game industries in HK and China

Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading

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Phase I: Collecting background data from secondary documentary sources

In the first six months of the project, we will search, acquire, and analyze existing research reports, statistics, laws, regulations and court cases, trade journals, websites, and other secondary data to obtain an overall impression of the game industries in … Continue reading

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