Tag Archives: Policy

Virtual Power and Cultural Globalization

Anthony Fung (2011) Virtual Power and Cultural Globalization: A Case Study of China’s Online Game Industries. Paper presented in the Intra-Region Popular Cultural Flows: Towards an Asian Identity. New Zealand Asia Institute, The University of Auckland and Centre for Security … Continue reading

Posted in Anthony Fung, Phase II, Research Articles | Tagged , | Leave a comment

Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US

This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading

Posted in People, Phase IV | Tagged , , , , | 1 Comment

Phase II: Data collection on the game industries in HK and China

Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading

Posted in People, Phase II | Tagged , , , , | Leave a comment