Category Archives: Anthony Fung

Report on Chinese Game Industries

The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading

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Problematizing Cultural Industries in China

Anthony Fung (2012) Problematizing Cultural Industries in China. Cultural Economies and Cultural Cities in Asia. The First International Cultural Studies Conference, Seoul, February 10.

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Hong Kong Gamer Study Report 2011

Here are the English and Chinese versions of the Report: Hong Kong Gamer Study Report 2011 in English Hong Kong Gamer Study Report 2011 in Chinese

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Game Policy Study in China

With collaboration with Animation and Game Research Center of the Cultural Industry Research Office of Peking University, we conducted focus groups and in-depth interviews with senior management of game industries, game associations, and different government bodies to explore the game … Continue reading

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Hong Kong Internet and Game Use Report 2011

Here is the report: HK Internet Use and Game Use Study Report in Chinese HK Internet Use and Game Use Study Report in English

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Study of China Game Export and Globalization

This is a study of game export strategies of China and its implication for globalization. The study also bears significant implication for HK game exports.

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Online Gamers’ Rights and Policy

This is a study to investigate the relationship among gamers, game companies and government on the aspect on game rights.

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Interviews with Game Industries in China

We interviewed personnel of different positions in the game industries in Beijing and Shanghai since Fall 2010. The interview covered management level, planners, programmers, guild, marketers and distributors. We also explored some creative clusters in Beijing. This research process would … Continue reading

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Interviews and Observations of Cultural Clusters in China

We have been interviewing people and conducting observations in cultural clusters in China since November 2010.

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Hong Kong Gamers Study in Cybercafes 2011

Survey of gamers are conducted in two main cybercafes chains in Hong Kong, I-One and Sunshine. The study was complete in June 2011. We would like express our gratitude to the two cybercafes.

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