Commercialization of Online Gaming in China

Peichi Chung and Anthony Fung (2013) Internet Development and the Commercialization of Online Gaming in China. In Nina B. Huntemann and Ben Aslinger (eds.), Gaming Globally: Production, Play and Place. New York: Palgrave, pp. 233-250

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Online Games and Chinese National Identities

Anthony Fung (2014) Online Game and Chinese National Identities. In Lorrain Lim and Hye-Kyung Lee ed. Cultural Policies in East Asia: Between the State, Arts and Cultural Industries. Palgrave Macmillan, pp.53-68.

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Animation Industry in China: the case of Pleasant Goad and Grey Wolf

Anthony Fung (2012) Pleasant Goat and Grey Wolf: Social Media, Market and the State-Animated Modernity in China. International Journal of Cultural and Creative Industries 1(1): 54-64.

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Youth and Online Gaming in Hong Kong

Anthony Fung (2013) Youth and Online Game in Hong Kong. Journal of Youth Studies 16(1): 43-55 (in Chinese)

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Shanzhai Culture

Zhang Lin and Anthony Fung (2013) The Myth of ‘Shanzhai’ Culture and the Paradox of Digital Democracy in China, Inter-Asia Cultural Studies 24(3): 401-416

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Cultural Clusters and Cultural Industries in China

Anthony Fung and John Erni (2013) Cultural Clusters and Cultural Industries in China. , Inter-Asia Cultural Studies 14(4): 644-656.

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Game Labor and Guild of Online Gaming in China

Lin Zhang and Anthony Fung (2014) Working as playing? consumer labor and the guild of online gaming in China. New Media and Society 16(1): 38-54

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The Southeast Asian Game Industry Report

The Southeast Asia Game Industry Report was written after fieldwork and data collection. For information about the report, please contact the PI for information. Here is the Report:

Southeast Asian Game Report 2014

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The International Conference on New Directions in the Development of Creative & Media Industries

The International Conference on New Directions in the Development of Creative & Media Industries was hosted in the School of Journalism and Communication at the Chinese University of Hong Kong on June 7-8, 2013. Anthony Fung and Matthew Chew are the conveners of the conference. All investigators and researechers, in addition to other invited participants, attended the conference and presented their research. This event was not only a platform for scholars’ discussion on the past, present, and future of the creative and game industries, but also one of the programs for celebrating the 50th Golden Jubilee of The Chinese University of Hong Kong. An additional support of HK$50,000 support from CUHK enabled the conference to include a last session on media industries (which are related to creative industries). All investigators and researchers joined the conferences. For details, please visit http://creativeindustries.com.cuhk.edu.hk/conference

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Survey in Shanghai on Gamers

This is a collobarative project collaborates between CUHK and Fudan Univeristy to investigate the effects of gamers and their values in Shanghai. It will be a face-to-face survey with representative sampling. The study was conducted in Shanghai in early 2014.

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