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Tag Archives: Markets
Comparative Game Market and Cultural Policy Study
There are ongoing fieldworks conducted in NE in Asia (Korea and Japan), SE Asia (Singapore, Malaysia, Indonesia and Vietnam), Australia, Europe and the US. Local researchers with assistants are conducting interviews and collecting data on game market and cultural policy … Continue reading
Posted in Jeroen de Kloet, John Banks, Michael Keane, Mirko Ernkvist, Peichi Chung, Phase IV
Tagged Comparative Study, Globalization, Markets, Policy
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Phase V: Comparative analysis of data on game industries and markets
In the third year of this project, we will organize an international conference to share the data and findings with members of our project’s research team and a number of invited scholars in games studies and creative industries fields. This … Continue reading
Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US
This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading
Phase III: Data Collection on gamers, game contents, and game consumption in HK and China
Part A. A survey will be conducted in HK on consumers of games. The sample will target game-playing individuals aged between 14 and 45. We will not focus exclusively on youths because, contrary to popular misconceptions, games are a mainstream … Continue reading
Phase II: Data collection on the game industries in HK and China
Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading