-
Recent Posts
Menu
- About
- Publications
- Timeline
- People
- Completed Studies
- Interviews and Observations of Cultural Clusters in China
- HK and Macau Online Game Industry Survey
- HK Internet and Game Use Survey
- HK Gamer Study in Cybercafes
- Game Policy Study in China
- Interviews with Game Industries in China
- Comparative Game Market and Cultural Policy Study
- Online Gamers’ Right and Policy Study
- Study of China Game Export and Globalization
- Case Study of Pleasant Goat and Big Big Wolf
- Theorizing Cultural Clusters
- Survey in Shanghai on Gamers
- Ongoing Projects
- Calendar
- Events
- Contact
Login
Category Archives: People
The Australian and North American Game Industry Report
The Australian and North American Game Industry Report was written after fieldwork and data collection for internal use only (Appendix 3 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: … Continue reading
Posted in Darryl Woodford, Elaine Zhao, John Banks, Michael Keane, Phase IV, Phase V, Publications, Research Reports
Tagged Australia, Canada, Comparative Study, Industry, Markets, North America, Policy, US
Leave a comment
The European Game Industry Report
The European Game Industry Report was written after the fieldwork in Europe for internal use only (Appendix 3 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: The European Game … Continue reading
Posted in David Nieborg, Jeroen de Kloet, Phase IV, Phase V, Publications, Research Reports
Tagged Comparative Study, Europe, Industry, Markets, Policy, The Netherlands, UK
Leave a comment
The Japanese Game Industry Report
The Japanese Game Industry Report is written after fieldwork in Japan for internal use only. (Appendix 2 of Progress Report 2013). For information about the report, please contact the PI for information. Here is the Report: The Japanese Game Industry … Continue reading
Posted in Mirko Ernkvist, Phase IV, Phase V, Publications, Research Reports, Uncategorized
Tagged Comparative Study, Industry, Interview, Japan, Markets, Policy
Leave a comment
Report on Chinese Game Industries
The Report on Chinese Game Industries (or Report on Strategic Research on Hong Kong Game Industries) was written by both Chinese University and Beijing University (in Chinese) for internal use only. (Appendix 1 of Progress Report 2013). For information about … Continue reading
Posted in Anthony Fung, Matthew Chew, Phase II, Publications, Research Reports
Tagged China, Clusters, Focus Group, Gamer, Industry, Interview, Markets, Peking University, Policy
Leave a comment
Problematizing Cultural Industries in China
Anthony Fung (2012) Problematizing Cultural Industries in China. Cultural Economies and Cultural Cities in Asia. The First International Cultural Studies Conference, Seoul, February 10.
Comparative Game Market and Cultural Policy Study
There are ongoing fieldworks conducted in NE in Asia (Korea and Japan), SE Asia (Singapore, Malaysia, Indonesia and Vietnam), Australia, Europe and the US. Local researchers with assistants are conducting interviews and collecting data on game market and cultural policy … Continue reading
Posted in Jeroen de Kloet, John Banks, Michael Keane, Mirko Ernkvist, Peichi Chung, Phase IV
Tagged Comparative Study, Globalization, Markets, Policy
Leave a comment
Hong Kong Gamer Study Report 2011
Here are the English and Chinese versions of the Report: Hong Kong Gamer Study Report 2011 in English Hong Kong Gamer Study Report 2011 in Chinese
Case Study of Pleasant Goat and Big Big Wolf
Case Study of Pleasant Goat and Big Big Wolf are being conducted. We visited the exhibition in Langham Place in Mongkok, Hong Kong in January 2012. Some informal interviews were done on the spot.
Asia Game Show 2011
Researchers went to the Asian Game Show in Hong Kong on December 23-36, 2011.
Game Policy Study in China
With collaboration with Animation and Game Research Center of the Cultural Industry Research Office of Peking University, we conducted focus groups and in-depth interviews with senior management of game industries, game associations, and different government bodies to explore the game … Continue reading
Posted in Anthony Fung, Iris Guan, Phase II
Tagged China, Focus Group, Peking University, Policy
Leave a comment