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Author Archives: admin
Phase V: Comparative analysis of data on game industries and markets
In the third year of this project, we will organize an international conference to share the data and findings with members of our project’s research team and a number of invited scholars in games studies and creative industries fields. This … Continue reading
Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US
This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading
Phase III: Data Collection on gamers, game contents, and game consumption in HK and China
Part A. A survey will be conducted in HK on consumers of games. The sample will target game-playing individuals aged between 14 and 45. We will not focus exclusively on youths because, contrary to popular misconceptions, games are a mainstream … Continue reading
Phase II: Data collection on the game industries in HK and China
Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading
Phase I: Collecting background data from secondary documentary sources
In the first six months of the project, we will search, acquire, and analyze existing research reports, statistics, laws, regulations and court cases, trade journals, websites, and other secondary data to obtain an overall impression of the game industries in … Continue reading
Posted in People, Phase I
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Research Reports
This session contains all the published or public reports of this project.
Posted in People, Publications, Research Reports
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Cultural Clusters and Games Industries in China
Anthony Fung and John Erni (2010) Cultural Clusters and Game Industries in China. Paper presented in the Asian Culture Industries, CDIASIA Research Programme, Centre for the Study of Culture and Society, Bangalore, India, December 21-22.
Research Plan
The proposed project will last for 4 years from July 2010 to June 2014. There are six phrases in the project. Research reports and policy reports will be expected to come out in the second year. In the second year, … Continue reading
Posted in Timeline
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John Erni
John Erni is a professor in the Department of Cultural Studies at Hong Kong Lingnan University. He has been working on projects that deal with the cultural geography of a number of creative and knowledge industries including tourism in the … Continue reading
Posted in John Erni
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Peichi Chung
Peichi Chung is an expert on the game industries and markets in Asia and has published several articles on the topic. She has conducted extensive interviewing of game industry insiders in Korea, China, and Singapore. She is currently an assistant … Continue reading
Posted in Peichi Chung
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