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Phase V: Comparative analysis of data on game industries and markets

In the third year of this project, we will organize an international conference to share the data and findings with members of our project’s research team and a number of invited scholars in games studies and creative industries fields. This … Continue reading

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Phase IV: Data collection on game industries and markets in South Korea, Japan, Singapore, Australia, Europe, and the US

This phase will focus on data on the game industries and markets in geographic areas that are potentially important to HK’s game industries as competitors and markets. Our international team will be responsible for data collection in Singapore, Australia, Europe, … Continue reading

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Phase III: Data Collection on gamers, game contents, and game consumption in HK and China

Part A. A survey will be conducted in HK on consumers of games. The sample will target game-playing individuals aged between 14 and 45. We will not focus exclusively on youths because, contrary to popular misconceptions, games are a mainstream … Continue reading

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Phase II: Data collection on the game industries in HK and China

Part A. We will conduct in-depth interviews with six types of informants: 1) owners, managers, and marketers in the game industries, 2) organizers of professional bodies of the game industries, 3) creative workers (game artists, designers, and programmers) and lower … Continue reading

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Phase I: Collecting background data from secondary documentary sources

In the first six months of the project, we will search, acquire, and analyze existing research reports, statistics, laws, regulations and court cases, trade journals, websites, and other secondary data to obtain an overall impression of the game industries in … Continue reading

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Research Reports

This session contains all the published or public reports of this project.

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Cultural Clusters and Games Industries in China

Anthony Fung and John Erni (2010) Cultural Clusters and Game Industries in China. Paper presented in the Asian Culture Industries, CDIASIA Research Programme, Centre for the Study of Culture and Society, Bangalore, India, December 21-22.

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Research Plan

The proposed project will last for 4 years from July 2010 to June 2014. There are six phrases in the project. Research reports and policy reports will be expected to come out in the second year. In the second year, … Continue reading

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John Erni

John Erni is a professor in the Department of Cultural Studies at Hong Kong Lingnan University. He has been working on projects that deal with the cultural geography of a number of creative and knowledge industries including tourism in the … Continue reading

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Peichi Chung

Peichi Chung is an expert on the game industries and markets in Asia and has published several articles on the topic. She has conducted extensive interviewing of game industry insiders in Korea, China, and Singapore. She is currently an assistant … Continue reading

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